
We always have our eyes on the Steam forums where we read every post and try to gather as much feedback as possible.” We have an active Discord server which we moderate personally and on which our community is discussing the current version of the game. “We want to be in touch with our players throughout the entire development. How are you planning on involving the Community in your development process? “After Early Access the price may increase depending on the content that has been added to the final version.”

Will the game be priced differently during and after Early Access? Players can already complete quests and unlock gated content.” We currently have an initial roster of four player characters, approximately 40 items, and a moderately sized collection of initial character abilities and traits. There are two playable stages with four bosses each and a maximum duration of 30 minutes per run. “The core mechanics and the general structure of the game are pretty much finished. What is the current state of the Early Access version? We want to provide a longer meta progression, improve balancing based on playtests and player feedback and polish the experience overall.” This would also include unique and bespoke mechanics for specific characters and items. “Our intention is to increase the replayability in the final version, specifically by an increased number of player characters, stages, quests, and items. How is the full version planned to differ from the Early Access version? This timeframe may vary, depending on how the game is received and on the ideas we might have along the way.”


“Our plan is to stay no longer than 6 months in Early Access. For us this is only possible in an Early Access environment.”Īpproximately how long will this game be in Early Access? With so many moving parts we require the continuous feedback of a larger player base to make it the best game experience it can be. The game contains rpg elements that make this kind of depth possible: character stats, items, monsters, quests, abilities, you name it. We want the game to provide a genuine depth in character builds and meta progression. “Even though the core gameplay of Halls of Torment appears to be simple, there’s a lot going on in its underlying design.
